000 00886nam a2200217Ia 4500
001 0000016668
008 120730 inu eng
020 _a1118159276 (pbk.)
020 _a9781118159279 (pbk.)
090 0 0 _a794.81
_bMIT
_c2012
090 0 0 _aQA76.76.C672
_bM572 2012
100 1 _aMitchell, Briar Lee.
245 1 0 _aGame design essentials
_cBriar Lee Mitchell.
260 _aIndianapolis, In.
_bWiley
_aChichester
_bJohn Wiley [distributor]
_c2012.
300 _axxiv, 296 p.
_bill.
_c23 cm.
504 _aIncludes index.
520 _aA guide to designing games for all platforms covers game types, components, playback systems, visual and sound elements, the game design document, marketing, and other details, and offers suggestions on how to get started in the field.
650 0 _aComputer games
_xDesign.
700 0 _aTitle
700 0 _axx, 686 p.
_bill.
_c24 cm
999 _c49964
_d49964