000 | 00886nam a2200217Ia 4500 | ||
---|---|---|---|
001 | 0000016668 | ||
008 | 120730 inu eng | ||
020 | _a1118159276 (pbk.) | ||
020 | _a9781118159279 (pbk.) | ||
090 | 0 | 0 |
_a794.81 _bMIT _c2012 |
090 | 0 | 0 |
_aQA76.76.C672 _bM572 2012 |
100 | 1 | _aMitchell, Briar Lee. | |
245 | 1 | 0 |
_aGame design essentials _cBriar Lee Mitchell. |
260 |
_aIndianapolis, In. _bWiley _aChichester _bJohn Wiley [distributor] _c2012. |
||
300 |
_axxiv, 296 p. _bill. _c23 cm. |
||
504 | _aIncludes index. | ||
520 | _aA guide to designing games for all platforms covers game types, components, playback systems, visual and sound elements, the game design document, marketing, and other details, and offers suggestions on how to get started in the field. | ||
650 | 0 |
_aComputer games _xDesign. |
|
700 | 0 | _aTitle | |
700 | 0 |
_axx, 686 p. _bill. _c24 cm |
|
999 |
_c49964 _d49964 |