Game design essentials
Briar Lee Mitchell.
- Indianapolis, In. Chichester Wiley John Wiley [distributor] 2012.
- xxiv, 296 p. ill. 23 cm.
Includes index.
A guide to designing games for all platforms covers game types, components, playback systems, visual and sound elements, the game design document, marketing, and other details, and offers suggestions on how to get started in the field.